Flourishing Esports Eye Olympic Games Link for Extra Boost
Booming esports do not need the Olympics to maintain their explosive growth, but a link with the world's biggest multisports event would validate gaming worldwide and give the Games a much-needed younger audience, industry leaders say. Esports, the competitive side of electronic gaming, have an estimated 250 million players, more than several of the traditional Olympic sports federations combined. The market is also worth about $1 billion dollars a year and growing, with lucrative tournaments springing up across the world and professional teams competing for huge prize money in front of millions of mainly young viewers online. "This will be the biggest sport in the world within 20 years," said Logitech CEO Bracken Darrell, whose company has been making computer and gaming equipment for decades and is now riding the…